Write an app once. It runs natively on the web, macOS, iOS, and Linux, and an AI agent can build it, run it, see it, and test it on every one of them.
Building an app? With the tools installed (Quick start, step 1),
run bun scripts/exact.mjs setup once, make the app with bun scripts/exact.mjs new <path>,
and read docs/start-here.md (for a website,
docs/start-here-site.md): that guide is the only required
reading. The rest of this page describes Exact for people deciding whether to use it
or working on it.
Tip
Try it with a coding agent. On a Mac with Xcode, Rust, Bun, and Chrome installed, give Claude Code this prompt:
Clone https://github.com/expo/exact and follow its README to make a new Exact
app with `exact new`. Run `bun scripts/exact.mjs setup` once first. Make a todo
list where I can add items, check them off, delete them,
and see how many are left. Put the view in Contract and keep the list in `app.ts`.
Write an `app.test.contract`, pass it on web, macOS, and the iOS Simulator with
`scripts/agent.mjs`, then open the app for me on all three.
A fresh agent given the earlier version of this prompt on a clean clone (2026-10-04, Hermes already in the machine cache, Cargo's cache warm) finished in about 57 minutes, and its tests passed on all three platforms. About 25 of those minutes were the first macOS and iOS builds, roughly 13 minutes each; later builds take a minute or two. On a machine that has lacked Hermes, its source build came first and added time. Current setup downloads and verifies the pinned host/iOS bundles once instead; ordinary builds stay offline.
| Web | iOS | macOS |
|---|---|---|
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| The browser's own DOM and CSS | UIKit views, native controls and the system's tab bar | AppKit views and native controls |
One app.contract, the same screen on three hosts, captured by the agent driver. Softwear is a demonstration store you can generate from exact-templates: it shows Alternative Apparel's catalog, is not affiliated with that brand, and takes no real orders or payments.
Exact is a cross-platform application runtime. You describe your interface in Contract, a small declarative language, and you write your data logic in TypeScript or Rust. The Contract compiler turns the interface into a compact plan. On the web, that plan becomes one ES module over a ~20 KB runtime that drives the real DOM. On macOS, iOS, and Linux, a Rust runner executes the same plan, a Rust layout kernel computes every box with CSS rules, and each platform draws with its own tools: AppKit, UIKit, or a GPU painter. There is no webview and no JavaScript bridge in the UI, and no app JavaScript runs before the first pixel.
Note
Exact is pre-1.0 and changes daily. There is no API stability, no backwards
compatibility, and no migration guide, by design (rules/DEFERRED.md). This
repository, exact2, is a rebuild of an earlier one ("exact1"), whose design
documents are research, never authority.
The design record is a separate, private repository of numbered documents (LLPs),
expo/exact-llp, which those with access clone into llp/ (git ignores it). This
README and the guides cite it by number (LLP 1115 D7). The guides under docs/
are the public documentation.
Upgrade note (2026-10-16): Snapback mutation replies with ok: false now throw
refused(why) and expose failure(slot); see the
before/after and inherited-app commands.
- Three principles
- How it works
- Quick start
- Contract
- Example apps
- What works today, and what doesn't yet
- Repository map
- Working on Exact
Exact assumes much of the code will be written by AI agents. An agent can make an app, run it, look at it, operate it, and prove it works without a person in the loop.
- Ten operations, the same on every host.
tree · screenshot · tap · type · state · layout · logs · clock · prefer · perfdrive the web, macOS, iOS (Simulator or a real iPhone), and Linux through one script,scripts/agent.mjs. There are ten on purpose: the predecessor's agent API grew to eighty wire names, one reasonable addition at a time. - The clock belongs to the agent. Between two operations nothing moves. Instead of
sleeping until an animation finishes, the agent says
clock +60000orclock settleand reads the result. No timing flakes, no waits. - Tests are scripts of those operations. An
app.test.contractfile runs unchanged on any host, with no second evaluator. - Every tool speaks to machines.
contract build --jsongives diagnostics with stable ids and source ranges.contract symbolsgives navigation. A development source map leads from any node on screen back to the line that declared it. The driver refuses to drive a build older than its sources and names the rebuild. - Contract is small on purpose. A whole app fits in a context window. Every write is declared, every list is keyed, every value is typed. Mistakes are refusals that say what to do, not quiet misbehavior.
bun scripts/agent.mjs web tree "tap change-station" "type station-search Palo" \
"clock +60000" state "screenshot out.png"Speed of the app and speed of the loop. Each budget in rules/RULES.md is tracked on
every commit, and a regression is a P0 with a name on it.
| Budget | Target |
|---|---|
| Cold start to interactive first frame | 100 ms p50 |
| Dev restart, edit to present | 100 ms p50 |
| App JavaScript executed before first pixel | none |
| Touch one line, rebuild that crate | 30 s |
| The whole blocking check suite | 65 s |
How the design keeps those numbers:
- The boot path executes and compiles nothing. TypeScript is compiled to Hermes bytecode at build time and loads after the first pixel. The first frame comes from data baked into the plan.
- Pay only for what you use. GPU rendering, the Markdown editor, text flow, and browser SQLite are separate artifacts, loaded on demand. Nothing is a feature flag on a core crate.
- The web gets its own small runtime. On the RealWorld ("Conduit") benchmark, Exact's runtime was up about 300 ms before the React SSR build had hydrated. It used 26 KB of code against React's 81 KB (LLP 1071).
- Edits land in about a tenth of a second. On a fresh app made by
exact new, a saved Contract or TypeScript edit was rebuilt and in the page in 99 ms.
What you write is CSS: the vocabulary, the layout model, the development loop. What you leave unsaid is the platform's: controls, colour, type, motion, gestures, the keyboard and accessibility come out as an app built by hand with UIKit or AppKit would have them, and on the web as a carefully built web app would. What you write wins. The order is author, then platform, then CSS's default, and one test settles a dispute: would someone who knows the platform notice? (LLP 1115)
- Layout is CSS's, because a person can't see a layout default, only its result. A bare
node is
display: block,box-sizing: content-box,flex-direction: row,flex-shrink: 1, the same as a bare<div>. - Names are CSS's, because names are what you write:
font-size,object-fit,text-overflow,line-clamp,light-dark(),env(safe-area-inset-top). The compiler refuses an alias and names the web's spelling. - Unsaid presentation is the platform's. Text is the system's label colour and size (17
points on an iPhone, 13 on a Mac, the reader's setting in a browser), a
buttonis the system's button, a pushed screen has the system's Back. An app that says less looks more at home. - The browser is the parity oracle for layout and for what you wrote. Native layout given the same inputs, Canvas 2D, SVG, gradients, and authored motion are checked against what Chrome draws.
- The web is also the development loop. You work on the seconds-long web loop, and the native hosts are swept behind you.
- Any unavoidable deviation in layout is declared, with its reason, in LLP 1001. For
example, Taffy has no
position: static.
Writing the web doesn't mean the lowest common denominator. Where a platform can do
more (real HTML in an SVG foreignObject on the web, MapKit through a native module on
Apple), Exact lets it.
flowchart LR
subgraph author["You write"]
C["app.contract<br/>view · state · actions"]
D["app.ts or a Rust crate<br/>data sources"]
end
C --> K["Contract compiler"] --> P["plan<br/>tables + bytecode"]
P --> W["Web<br/>one ES module, ~20 KB runtime,<br/>the browser's DOM and CSS"]
P --> R["Rust runner<br/>+ layout kernel (Taffy)"]
R --> M["macOS<br/>AppKit + CoreText"]
R --> I["iOS<br/>UIKit + CoreText"]
R --> L["Linux<br/>vello GPU / tiny-skia CPU"]
D -.->|answers, checked against declared shapes| W
D -.-> R
- Contract (
contract/) is compiled in four passes: syntax, types, analysis, and lowering. At build time the plan is baked: constant data is evaluated into it, so the first frame needs nothing else. - The runner (
runner/) is the plan's virtual machine. It handles keyed component instances, events, timers on a seekable clock, and the data seam. - The kernel (
kernel/) is a columnar node arena with CSS layout through a patched Taffy. The host measures text: CoreText on Apple, cosmic-text on Linux. On the web, the browser lays out the same CSS itself, so the web build carries no layout engine. - Hosts (
host/) present the tree. The web host writes DOM nodes, and the browser runs CSS transitions. The Apple host is a static library with a C ABI under AppKit and UIKit presenters. The Linux host paints the tree itself, onto DRM/KMS with evdev input, or into an offscreen buffer. - Data sources sit below one seam. TypeScript runs on Hermes on native hosts and in the browser's own engine on the web. Rust runs natively, and can be replaced live (as a shared library, or as Wasm on iOS and the web). Every answer is checked against the shape Contract declared. Grants control network, files, SQLite, and secrets.
- Optional pieces are separate artifacts: a wgpu GPU module (Metal on Apple, WebGPU in the browser), native modules (a hyphenated tag backed by a platform widget, like MapKit), and a game engine add-on.
These steps were run on macOS on Apple Silicon. Linux also runs the web loop, the Linux host, and the iOS cross compiler. On Windows, use WSL 2 with Ubuntu 24.04 for iOS builds.
-
Rust through rustup. The pinned stable toolchain in
rust-toolchain.tomlinstalls itself the first time Cargo runs. -
Bun 1.4.2, the version
package.jsonpins. Node and npm are not needed. -
Google Chrome. The agent drives the web through headless Chrome. Set
CHROMEto use another Chromium. -
Xcode 27.1 or later, for Apple builds on macOS (
exact setup --checkchecks it). For iOS builds on Linux/WSL, install Swift 6.4.2, xtool 1.24.0, LLVM 23, and apple-codesign 0.29.0. Download Xcode 27.1 from Apple, then runAPPIMAGE_EXTRACT_AND_RUN=1 xtool sdk install --slim /path/to/Xcode_27.1.xipon Linux. This extracts the SDK; it does not run Xcode. The environment variable lets xtool's AppImage run without FUSE. In WSL 2, keep the checkout and SDK in Ubuntu's Linux filesystem. Put LLVM'sbindirectory onPATHand setEXACT_APPLE_LLVM_BINto that directory (on Ubuntu,/usr/lib/llvm-23/bin). Swift andrcodesignmust also be onPATH; IPA archives also needzip. For a signed device archive, setEXACT_IDENTITYto an absolute PKCS#12 file path,EXACT_APPLE_SIGN_PASSWORD_FILEto its password file, andEXACT_PROFILEto the app’s provisioning profile. SetEXACT_PROFILE_DIRto a directory containing companion extension profiles. Profile decoding needsopenssl. On macOS,EXACT_IDENTITYcontinues to name a Keychain identity.EXACT_APPLE_SDKcan select a Darwin SDK bundle outside xtool's default~/.swiftpm/swift-sdks/darwin.artifactbundle. Watch simulator companions requirextool sdk install /path/to/Xcode_27.1.xipwithout--slim, so Exact can install the retained watch SDK on the first watch build. Icon Composer projects retain their live SVG layers on iOS 26 and newer; Linux uses the manifest’s PNGiconsentry as artwork for older iOS versions. The portable compiler supports the checked-in projects’ default SVG group and opaque sRGB background; other Composer settings are refused explicitly. For the SVG filter kernels and Canvas 2D GPU module on x86-64 Linux/WSL, install Wine 9 or newer and download Metal Developer Tools for Windows. Extract the installer with7z x -o/path/to/metal-tools Metal_Developer_Tools6.2Windows.exe, then setEXACT_APPLE_METAL_TOOLS=/path/to/metal-tools(the directory containingbin/metal.exe). The qualified compiler is Metal 32023.850 from the 6.2 Windows installer.EXACT_APPLE_WINEcan select Wine's executable; otherwise Exact uses Ubuntu's/usr/lib/wine/wine64when present, thenwineon PATH. Wine runs only at build time. Its prefix defaults to~/.cache/exact/windows-metal;WINEPREFIXoverrides it. -
Hermes, only for TypeScript apps on native hosts. Exact consumes Ibex's pinned, attested
260318099.0.4release bundle; ordinary Cargo builds are offline and never download or compile an engine. Install it once for each target before building (for this Mac, useaarch64-apple-darwin):cargo run --manifest-path vendor/ibex/crates/hermes-lean-sys-installer/Cargo.toml -- --target <triple>
The installer verifies the bundle and publishes it under
~/.cargo/hermes-lean-sys/. The v4 set supports macOS, Linux, Windows, iOS devices and the universal iOS Simulator, plus tvOS devices and arm64 tvOS Simulators. Linux and Windows select Ibex's Englishintltier; Apple keeps Hermes's OS-backed Intl.HERMES_LEAN_SYS_DIRis only an explicit development override, not normal setup.
To install the pinned Bun beside any existing installation:
curl -fsSL https://bun.sh/install | BUN_INSTALL=~/.bun-1.4.2 bash -s bun-v1.4.2.
Use ~/.bun-1.4.2/bin/bun for the commands below if it is not on your PATH.
bun scripts/exact.mjs setup installs the declared stable and web nightly Rust
toolchains, their components/targets (the nightly's clippy lints a game's web bake),
matching wasm-bindgen, pinned Binaryen and Bun dependencies, installs the pinned
Hermes host bundle and the iOS/tvOS bundles this machine builds, and fetches the crates
of exact2's lock and the game SDK's (game/app/shells.lock), since every bake
resolves offline. It keeps Binaryen in ~/.cache/exact/binaryen; builds find it
automatically. setup --check invokes Ibex's installer in its offline check mode for
that same target set. The resolver authenticates the canonical receipts, archives,
compiler and host/target HBC pairing without installing anything; its exit status and
diagnostic are the check's result.
With the Linux cross SDK installed, setup also installs the iOS Rust targets.
Build a simulator bundle with bun host/apple/build.mjs --ios --no-install hello-apple.
In an app made with exact new, bun exact.mjs ios builds without installing on Linux/WSL;
ios --prebuild runs the same build in the background.
Linux defaults to an ARM64 simulator target; EXACT_IOS_SIM_ARCH=x86_64 selects an
Intel simulator. Execution needs an iOS simulator on macOS or an iPhone; compilation,
asset catalog generation, App Intents metadata and ad-hoc signing run on Linux.
Production builds with custom native views also validate the compiled factory roster.
Linux can import a simulator qualification with EXACT_NATIVE_ROSTERS=/path/to/qualification.json.
It contains { "version": 1, "probes": [{ "probeSha256": "…", "roster": "<JSON object>" }] }.
The build writes native-probes.json beside its link products to identify the probe to
execute on an iOS simulator. Qualifications match the probe's SHA-256; changing its
compiled bytes requires a new simulator run. Without a matching qualification, a
production build refuses rather than accepting an absent factory or omitting its
first-frame declaration. Development builds retain the existing manifest fallback.
git clone https://github.com/expo/exact.git
cd exact
bun scripts/exact.mjs setup
bun host/web/dev.mjs # Caltrain, at http://127.0.0.1:8765/The first run compiles the toolchain, which takes a few minutes. After that, open
apps/caltrain/app.contract, change some text, and save.
The page rebuilds and reloads in about a tenth of a second. Add --lan to open the
same page from a phone on your network. The server answers only to the names it
prints (a DNS-rebinding guard; any other Host gets 421); to share it through a
tunnel such as tuft host, name the tunnel's host with --allow-host <name>
(repeatable; name:port pins a port). An allowed name reaches the page and its
reload stream, never the local installer's token.
bun host/apple/build.mjs --run # macOS
bun host/apple/build.mjs --ios --run # an iOS Simulator (--device --run for a connected iPhone)
cargo build --profile host-dev -p caltrain-linux # Linux: a DRM/KMS console, or headless anywhere (--release to ship)A first native build takes ten to fifteen minutes on a laptop; later builds reuse it
and take a minute or two. Watch its output rather than waiting blind. iOS commands use an
iPhone simulator that's already booted, or boot the newest iPhone Pro. To choose one,
set EXACT_SIM to its name or UDID (or pass --sim to build.mjs), and keep the same
setting for agent.mjs ios.
On Linux, a development build can serve its screen with EXACT_VNC=1 and
EXACT_VNC_PASSWORD set to 1–8 bytes. It listens on 127.0.0.1:5900;
an explicit EXACT_VNC=host:port selects another address. Production bakes
ignore both variables.
bun host/web/build.mjs caltrain-web # the build the agent's web host serves
bun scripts/agent.mjs web tree "tap change-station" "type station-search Palo" state "screenshot out.png"
bun scripts/agent.mjs web --test apps/caltrain/app.test.contractSwap web for macos, ios, or linux once that host is built. Caltrain's three
tests take about two seconds on the web host. Each operation is one shell argument, so
quote it: "type new-todo Buy milk" types Buy milk (everything after the target is
the text). "screenshot film.png over 600 every 50"
films motion as a contact sheet; use an .apng name to get an animation.
bun scripts/exact.mjs new ../hello # or run `bun link` once, then `exact new ../hello`
cd ../hello
bun exact.mjs contract types app.contract -o app.contract.d.ts # first run builds the compiler
bun exact.mjs web # the dev loop, at http://127.0.0.1:8765/
bun exact.mjs test web # the app's *.test.contract, or the files named
bun exact.mjs mac --run # this Mac
bun exact.mjs ios --run # an iOS Simulatorexact new creates a standalone app: app.contract (the view), app.ts (its data),
app.json (the manifest: name, bundle id, hosts, deploy policy) and app.test.contract
(its test). Its AGENTS.md (and CLAUDE.md) points a coding agent at
docs/start-here.md, the one guide it must read, and at bun exact.mjs help for the commands, including bun exact.mjs contract … for the compiler
and contract vocab for the card of what an app writes (--all: every tag and property Contract accepts). Before any of
it, run bun scripts/exact.mjs setup once; setup --check names everything this machine
is missing without changing it. The app holds no crate: a native verb (mac, ios,
linux, android, windows) builds in a Cargo workspace it generates under
.exact/shells/, which uses your exact2 checkout by path. To drive it from exact2,
point EXACT_APP_DIR at it:
EXACT_APP_DIR=../hello bun host/web/build.mjs hello-web
EXACT_APP_DIR=../hello bun scripts/agent.mjs web --app hello tree "screenshot hello.png"Look at every screenshot, not just the test result: a test passes on a layout that
spills off the screen. bun exact.mjs agent <host> "screenshot out.png" shows the app
on each host in its own session; for a copy you launched yourself, use
xcrun simctl io <device> screenshot out.png on iOS.
bun scripts/exact.mjs also runs apps from this repository as real Mac apps:
exact run markdown README.md, or exact install markdown to put mdview on your
PATH. exact list shows what's here.
An app's AGENTS.md asks its agent to record friction in one line, bun exact.mjs feedback note "<what happened>". A failed or slow drive, build or verify, and a passing
test or verify, end with one line naming it, at most once a day per project. A note stays in the app's
.exact/ with exact2's commit, the last command's verb, exit code and duration, and the
OS; never any command output, or the app's code or files. It goes to Expo (https://exact-diaries.ccheever-0f6.workers.dev) only when
the project's answer allows: always, or a yes to ask, the default, after
bun exact.mjs feedback shows exactly what would go. bun exact.mjs feedback never
stops it for a project; EXACT_FEEDBACK=0 silences the nudges and refuses every send
on the machine. docs/diary.md has the details.
An agent building an app starts at start-here.md, the only required reading, then looks up the recipe for each question. For more, read the complete guide for humans, or look things up in the guide for agents or the grammar and vocabulary reference.
Contract describes what an app shows and how its state changes. It doesn't fetch, read files, or run arbitrary code. That's what data sources are for. Here is a complete todo app: a Contract file, a TypeScript file, and a test. This exact app was built for web, macOS, and the iOS Simulator, and its test passed on all three.
To try it in an app created with exact new, replace app.contract, app.ts and
app.test.contract with the examples below.
// app.contract: the view, its state, and what each action changes. It names no colour,
// font or control size: each host draws its own heading, field, button, checkbox and list.
shape Todo
id: string
title: string
done: bool
shape Change
count: number
component Todos
state draft = ""
mutation changed as shape Change refreshes todos
resource todos = todos() as shape Todo[]
derive left = todos.filter(t => not t.done).length
action edit(value: string)
draft = value
action add
if draft.trim() != ""
send changed = addTodo(draft.trim())
draft = ""
action toggle(id: string, done: bool)
send changed = setDone(id, done)
action remove(id: string)
send changed = removeTodo(id)
view
list appearance="auto" height="100%"
section
header
text `${left} left` role="heading" testId="count"
row
input value=draft input=edit submit=add placeholder="What needs doing?" aria-label="New todo" testId="new-todo" flex=1 min-width=0
button press=add buttonStyle="filled" testId="add"
text "Add"
section
for t in todos key=t.id
row delete=remove(t.id) testId=`todo-${t.id}`
input type="checkbox" checked=t.done change=toggle(t.id) aria-label=t.title testId=`toggle-${t.id}`
text t.title flex=1
button press=remove(t.id) destructive=true testId=`remove-${t.id}`
text "Delete"
// app.ts: keeps the list, and answers what app.contract asks for
import type { Answer, Sources } from './app.contract.d.ts';
export const grants = ''; // e.g. 'net.fetch https://api.example.com'
type Todo = { id: string; title: string; done: boolean };
let todos: Todo[] = [];
let next = 1;
const sources: Sources = {
todos: () => todos,
addTodo: ([title]) => {
todos = [...todos, { id: String(next++), title, done: false }];
return { count: todos.length };
},
setDone: ([id, done]) => {
todos = todos.map((t) => (t.id === id ? { ...t, done } : t));
return { count: todos.length };
},
removeTodo: ([id]) => {
todos = todos.filter((t) => t.id !== id);
README truncated. Read the full file on GitHub.
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